Boat Battleship Cruiser
Posted on | January 24, 2011 | 1 Comment
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![]() | Missile Warship R/C HT-2877 RTR Ship Cruiser BattleShip RC Boat | ![]() | ![]() | US $35.98 | 1d 6h 38m |
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Boat Battleship Cruiser

Questions about World War Two? These are really hard?
1. Did the French, German, and Italian navies use aircraft carriers?
2.What were the staple aircraft of the Italian and French air forces?
3. What ship types (cruiser, destroyer, battleship, carrier) did the navies of Romania, Bulgaria, and Finland have? And what were the staple aircraft of these nations?
4. What were the staple aircraft of Brazil, Canada, Australia, Greece, Belgium, and other minor Allied countries?
5. Which nations used PT boats?
*I really need the answers ASAP, please answer as much as you can!
I don't recall the French, Germans or Italians having a/c carriers.
Staple aircraft (manufacturers) of the Italians were Fiat, Macchi, Savoia Marchetti. The French used Bloch, Dewoitine, Farman, Martin (a US built plane), Moraine-Saulnier, Potez, Caudron, Breguet and Amiot among others.
Australia had it's own aircraft manufacturer in Vultee, Canada had De Havilland (Canada), other than those, aircraft used were generally bought form other Allied countries.
Britain and Germany both had PT boats before the Americans did.
I'm sure I've missed some out from the above but hope it helps!
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Hms Hood battle cruiser
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One Response to “Boat Battleship Cruiser”




December 2nd, 2011 @ 9:36 am
At the very least, class Ship is farked. Your "count" in takeDamage() is erased as soon as the function ends, so "count" will never exceed a value of 1.
2)
if(target(x,y)==true)
A target() function that is called within Ship.takeDamage() is not defined in class Ship, and Ship does not subclass anything, so it should throw an error. You do have a target() function in your Grid class, but Ship can't access that without more direction.
3)
Ship a = new Ship(f,"Aircraft Carrier",5);
Ship b = new Ship(f,"Battleship",4);
Ship c = new Ship(f,"Cruiser",3);
.
.
.
These initialization of different Ships probably should not be in the Ship class itself. The initializations should be in the Class that USES the ships (looks like that would be class Fleet)
4)
Ship[][] array = new Ship[WIDTH][HEIGHT];
This line in the Grid class seems very strange. Why do you need a Ship for every spot on the grid? 10*10 ships??
5) Fleet.placeRandomly(Grid g)
is not going to work as intended. Notice that the code in the function is not even using the Grid that is passed to it.
Overall, there seems to be confusion about how the program should "flow" … and how the objects should work with each other.
The basic gist is that a Grid should have Fleets and that Fleets should have Ships. Grids should not know about Ships .. everything from the Grid level (shots fired) should flow through the Fleets.